Blendshapes Character Director (Face Focused) EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.


EA Create Blendshapes, the multifaceted team mostly based between Orlando, Florida and Vancouver, Canada is best known for creating amazing work in titles such as Madden, UFC, Need for Speed, Dead Space, and Battlefield to name a few; and we’re looking for a Blendshape Artist to work on upcoming titles.

Blendshapes Character Director

The Blendshapes Character Director oversees the Blendshapes Department. Voice of the department in collaboration with Facial Capture, Scanning, Animation, and external technical groups. You will report into the Production Technical Art Director and have direct reports on the team. You will be responsible for multiple projects, being a point of escalation without daily production support being your main focus.


  • Guide Creative and Quality of all Blendshape projects
  • Drive Facial Motion / FACS quality
  • Lead improvements within the Blendshape space, both visual and technical
  • Establish quality benchmarks for Game Teams
  • Regular check ins with Artists, Leads and Production to support their needs
  • Mentor a diverse team of artists
  • Blendshape team reports into you as their Manager
  • Collaborate with department technical leadership to align development
  • Define and estimate tasks / deliverables
  • Oversee the documentation of workflows
  • Work with external vendors to maintain Blendshape quality


  • 8+ years experience with multiple shipped Game Titles or VFX / Feature Animation
  • Expertise in FACS
  • Expertise in Facial Motion / Blendshapes
  • Experience working with Creative, Technical, and Business Partners
  • Background in Character Art
  • Expertise in Maya, Photoshop, and ZBrush
  • Expertise in Neutral Head and Blendshape creation
  • Experience with human anatomy, proportion, silhouette, topology and deformation


  • Experience with Substance Painter and Wrap3
  • Game Engine Experience (Commercial or Proprietary)
  • Experience in Animation

Tagged as: Anatomy, Business, Collaboration, Content, Creative, Deformation, game engine, Imagination, Maya, Production, Production Support, Technical Leadership, Topology, Workflows, Zbrush

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