Welcome toMaxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer ofThe Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the reimagining ofThe Simsthat players know and love. The Sims is one of the top selling PC game franchise of all time and The Sims 4 is by far our most successful Sims game. We have 65 million registered players of the base game. To date, The Sims 4 has shipped over 50 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We’re excited you’re interested to learn more about how you can join our team and dream big. For more information aboutThe Sims, follow @TheSims onTwitter,InstagramandTikTok, likeThe SimsonFacebook, visitTheSims.comnewsroom and tune intoBehind The Simson Youtube for the latest news and updates.

Job Responsibilities:

You will report to a Development Director. As an Audio Engineer, you will work on audio-related tasks within the game. The work ranges from identifying technical requirements to production development and creation of custom audio tools. Most of the work will be done with Wwise and Unreal authoring environments, some tasks to be performed in Unreal Engine Blueprints or C++. Production platforms include desktops, mobiles, and consoles. You will help manage features on all stages from prototype to production; also expected to be a contact point with the central audio team or teams.

You will:

  • Develop framework for UI driven audio
  • Develop audio content pipelines
  • Integrate audio pipelines into the project build systems
  • Develop Wwise DSP plugins
  • Develop listener models
  • Develop occlusion/obstruction models
  • Build animation driven audio systems
  • Build Environmental and ambient audio models
  • Develop lip syncing systems
  • Build Audio models related to visual effects systems
  • Build Interactive music and adaptive music systems
  • Develop audio accessibility features
  • Provide support for user submitted content and related concerns
  • Coordinate with other disciplines to support audio tech development
  • Troubleshoot audio-related issues
  • Document audio technology
  • Specify requirements for audio and audio-related tools

Requirements – note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered:

  • 5 years of working C++ experience, knowledge of modern C++ concepts
  • Working knowledge of audio engineering
  • Experience with principles of 3D audio
  • Understanding of machine learning and potential audio related applications
  • Understanding of game design
  • Experience with performance measurement tools
  • Experience with mobile and console platforms is suggested
  • Understanding of impact of 3D geometry and art assets on audio
  • Understanding of proceduralized animation system as related to audio possibilities
  • Experience with Wwise workflow
  • Experience with Unreal Engine
  • Experience with complex system design
  • Experience documenting specifications

Location:Open to remote work in most US locations

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

California (depending on location e.g. Los Angeles vs. Sacramento):
º $130,250 – $199,400
New York (depending on location e.g. Manhattan vs. Buffalo):
º $120,450 – $199,400
Jersey City, NJ:
º $147,400 – $199,400
Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $120,450 – $161,750
Washington (depending on location e.g. Seattle vs. Spokane):
º $120,450 – $188,600

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

#J-18808-Ljbffr Recommended Skills

  • Blueprinting
  • C++ (Programming Language)
  • Computer Animation
  • Game Design
  • Geometry
  • Machine Learning

Tagged as: Creativity, Production Development, Visual Effects

Job Overview
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