Requisition Number: 180755

Position Title: Software Engineer III

External Description:

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchise of all time and The Sims 4 is by far our most successful Sims game. We have 65 million registered players of the base game. To date, The Sims 4 has shipped over 50 content packs and countless base game feature and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We’re excited you’re interested to learn more about how you can join our team and dream big. For more information about The Sims, follow [redacted] on Twitter, Instagram and TikTok, like The Sims on Facebook, visit TheSims.com newsroom and tune into Behind The Sims on Youtube for the latest news and updates.

Job Responsibilities:

You will report to a Development Director. As an Audio Engineer, you will work on audio-related tasks within the game. The work ranges from identifying technical requirements to production development and creation of custom audio tools. Most of the work will be done with Wwise and Unreal authoring environments, some tasks to be performed in Unreal Engine Blueprints or C . Production platforms include desktops, mobiles, and consoles. You will help manage features on all stages from prototype to production; also expected to be a contact point with the central audio team or teams.

You will:

  • Develop framework for UI driven audio
  • Develop audio content pipelines
  • Integrate audio pipelines into the project build systems
  • Develop Wwise DSP plugins
  • Develop listener models
  • Develop occlusion/obstruction models
  • Build animation driven audio systems
  • Build Environmental and ambient audio models
  • Develop lip syncing systems
  • Build Audio models related to visual effects systems
  • Build Interactive music and adaptive music systems
  • Develop audio accessibility features
  • Provide support for user submitted content and related concerns
  • Coordinate with other disciplines to support audio tech development
  • Troubleshoot audio-related issues
  • Document audio technology
  • Specify requirements for audio and audio-related tools

Requirements – note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered:

  • 5 years of working C experience, knowledge of modern C concepts
  • Working knowledge of audio engineering
  • Experience with principles of 3D audio
  • Understanding of machine learning and potential audio related applications
  • Understanding of game design
  • Experience with performance measurement tools
  • Experience with mobile and console platforms is suggested
  • Understanding of impact of 3D geometry and art assets on audio
  • Understanding of proceduralized animation system as related to audio possibilities
  • Experience with Wwise workflow
  • Experience with Unreal Engine
  • Experience with complex system design
  • Experience documenting specifications

Location: Open to remote work in most US locations

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

California (depending on location e.g. Los Angeles vs. Sacramento):
º $130,250 – $199,400
New York (depending on location e.g. Manhattan vs. Buffalo):
º $120,450 – $199,400
Jersey City, NJ:
º $147,400 – $199,400
Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $120,450 – $161,750
Washington (depending on location e.g. Seattle vs. Spokane):
º $120,450 – $188,600

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

State:

Community / Marketing Title: Audio Software Engineer – The Sims

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 0

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Tagged as: Creativity, Production Development, Visual Effects

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