Respawn is looking for an Audio Software Developer to join Jedi team using Unreal Engine 5. As an Audio Software Developer, you will play a crucial role in designing, implementing, and optimizing audio systems and features to create an immersive and realistic gaming experience. You will collaborate closely with audio designers, programmers, and other team members to ensure the highest quality audio integration and functionality.
Responsibilities: Audio System Development: Design and develop advanced audio systems, tools, and pipelines that enhance the overall audio experience in the game.
Integration and Implementation: Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using Unreal Engine 5.
Performance Optimization: Profile and optimize audio systems to ensure efficient usage of system resources while maintaining high-quality audio playback and processing.
Audio Tools: Create and maintain tools, scripts, and plugins to streamline audio production workflows, including batch processing, sound banks, integration with Wwise.
Collaboration and Communication: Work closely with cross-functional teams, including programmers, audio designers, animators, and level designers, to ensure seamless integration of audio features and meet project goals and timelines.
Documentation and Support: Document audio systems, APIs, and tools, providing clear instructions and guidelines to facilitate collaboration and future development. Provide technical support and troubleshooting assistance to the audio team as needed.
Qualifications: Audio Expertise: Strong knowledge of audio processing, mixing, and playback systems, including interactive audio techniques, spatial audio, DSP algorithms, and Wwise integration.
Unreal Engine 5: Proficiency in Unreal Engine 5’s audio system, including working with audio components, audio graphs, sound cues, and Unreal’s Blueprints visual scripting.
Programming Skills: Proficiency in C++ and experience with audio programming APIs (such as FMOD or Wwise). Familiarity with scripting languages (Python, Lua, etc.) for automation and tool creation is a plus.
Problem-Solving: Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex audio-related issues.
Team Collaboration: Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
Passion for Gaming: Enthusiasm for video games, with a deep understanding of audio’s role in enhancing player immersion and experience.
“US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
º $149,150 – $233,500
• New York (depending on location e.g. Manhattan vs. Buffalo):
º $136,000 – $233,500
• Jersey City, NJ:
º $171,100 – $233,500
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $136,000 – $190,850
• Washington (depending on location e.g. Seattle vs. Spokane):
º $136,000 – $218,900
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.”
- C++ (Programming Language)