Audio Designer
Full Time
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完整的职位描述 Job Description
Audio Designer is able to work on regular game audio tasks autonomously. They create audio assets with confidence and have a strong understanding of how game audio functions. They demonstrate good knowledge of the tools and processes involved in accomplishing expected results
Qualifications
What you will do
- Conceptualize, create, integrate, and finalize audio elements within the game according to audio direction instructions
- Implements audio assets into the game, uses and improves existing systems and pipelines (game engine, tools, audio middleware)
- Proven proficiency in game engine editors, such as Unity or Unreal.
- Efficiently collaborates with the other game function developers to produce, implement and debug audio content
- Use proprietary games and audio engines and actively participate in improving and troubleshooting them
- Define project features and tasks
- Create sound effects, record Foley, synthesize, and work with audio libraries to achieve the desired audio effects
What you will bring
- Knowledge of common audio production tools such as DAWs, Audio Editors, VST plugins
- General understanding of various audio production workflows
- Proven proficiency in game engine editors, such as Unity or Unreal
- Practical experience with game audio middleware such as WWISE
- Familiarity with digital audio format conversion and loudness metering.
- Familiarity with audio hardware, such as audio interfaces, microphones, recorders, etc.
- Practical experience with standard tools (P4v/JIRA/Confluence)
- Strong commitment to personal and peer development and sharing of best practices
- Passion for creating and playing video games.
- Highly proficient in both spoken and written English
Additional Information
- Familiarity or experience working with multichannel or 3D/spatial audio
- Basic programming skills with C, C++, and the ability to implement basic programming algorithms
- Experienced in dialogue and field recording
- Experience with a high-quality production of linear audio (cutscenes etc.)
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