完整的职位描述 Job Description

Audio Designer is able to work on regular game audio tasks autonomously. They create audio assets with confidence and have a strong understanding of how game audio functions. They demonstrate good knowledge of the tools and processes involved in accomplishing expected results


Qualifications


What you will do

  • Conceptualize, create, integrate, and finalize audio elements within the game according to audio direction instructions
  • Implements audio assets into the game, uses and improves existing systems and pipelines (game engine, tools, audio middleware)
  • Proven proficiency in game engine editors, such as Unity or Unreal.
  • Efficiently collaborates with the other game function developers to produce, implement and debug audio content
  • Use proprietary games and audio engines and actively participate in improving and troubleshooting them
  • Define project features and tasks
  • Create sound effects, record Foley, synthesize, and work with audio libraries to achieve the desired audio effects


What you will bring

  • Knowledge of common audio production tools such as DAWs, Audio Editors, VST plugins
  • General understanding of various audio production workflows
  • Proven proficiency in game engine editors, such as Unity or Unreal
  • Practical experience with game audio middleware such as WWISE
  • Familiarity with digital audio format conversion and loudness metering.
  • Familiarity with audio hardware, such as audio interfaces, microphones, recorders, etc.
  • Practical experience with standard tools (P4v/JIRA/Confluence)
  • Strong commitment to personal and peer development and sharing of best practices
  • Passion for creating and playing video games.
  • Highly proficient in both spoken and written English

Additional Information

  • Familiarity or experience working with multichannel or 3D/spatial audio
  • Basic programming skills with C, C++, and the ability to implement basic programming algorithms
  • Experienced in dialogue and field recording
  • Experience with a high-quality production of linear audio (cutscenes etc.)

Tagged as: Algorithms, Content, Digital Audio, Hardware, Middleware, Peer, Production, Workflows, Written English

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