Full job description

Ripple Effect, an evolution of Battlefield’s DICE LA, is a Los Angeles and Vancouver-based game studio on a mission to build community-first experiences through innovation and boundary breaking technology.

We are looking for a Quality Analyst who is passionate about learning and understanding complex systems. You will be challenged to collaborate with teams across multiple locations and develop strategies to ensure our in-game Battlefield player experiences reach exceptional quality, reporting directly to a Development Manager in Quality Verification to provide data and surface risk for your ownerships.

Responsibilities

  • Develop end-to-end quality strategies for owned features.

  • Work with designers, engineers and production to review feature design and implementation

  • Compile data drawn from multiple sources into cohesive and consumable summaries to communicate status and risk of your ownerships

  • Propose and provide solutions to quality issues

  • Coordinate with Quality Verification teams in multiple locations to execute test plans

  • Research solutions for increasing test coverage efficiency and collaborate with team members to implement them.

  • Communicate with your peers in Quality Verification to share knowledge and promote professional growth.

Qualifications

  • 3+ years of experience in games/software development.

  • Understanding of defect and task tracking software (JIRA, Testrail, DevTrack)

  • In-depth knowledge of Agile software/game development

  • Understanding of current generation console testing and software development kits

  • Familiarity with bug prevention and containment strategies.

US COMPENSATION AND BENEFITS

The hourly pay ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the hourly pay range for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $32 – $49 USD Hourly

The hourly rate is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Tagged as: Design, Innovation, Jira, Research, Software Development, Testrail

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