Job Description: Description du poste

Ubisoft’s pioneering studio, Paris studio was responsible for the publisher’s first successes following its creation in 1992. Today, it is at the helm of such must-have licenses as Just Dance, Ghost Recon and Mario + The Rabbids. Ubisoft Paris has also built a solid reputation as a partner of choice in cross-studio collaborations such as Watch Dogs, Skull & Bones, Beyond Good & Evil 2 and Star Wars. Building on this experience, the studio continues to push the boundaries of creativity by working on some very promising yet unannounced projects.   

With 750 talents of 35 nationalities, Ubisoft Paris is today the largest studio in France and one of the most experienced in the industry. Young talents can benefit from the strong presence of senior profiles in the creative, technical or artistic fields. Everyone is driven by the same passion: to push the limits of what is possible and to offer new experiences to our players.  

Ready to join the adventure? Join us at the Paris Studio! 

As an Associate Lead Animation (M/W/NB) working on the production of a realistic AAA game, and under the supervision of the Lead Animator, your tasks will be as follows:

  • Imagining, prototyping and producing keyframe animations based on existing animations,
  • Receive and retouch motion captures, managing real-time constraints and ensuring the best possible animation quality,
  • Cutting and integrating animations into our proprietary game engine (Anvil),
  • Act as a point of reference for your animations for all the project’s trades, in order to meet animation quality and consistency objectives,
  • Participate in the optimisation and development of the production process and animation techniques,
  • Manage the Animation IA team on a day-to-day basis and help them to grow.

Qualifications

  • You have already worked on realistic video game productions, ideally AAA projects, where you were responsible for gameplay animations, particularly associated with characters and vehicles;
  • You have a good command of Motion Builder and are comfortable integrating animations into a game engine;
  • An interest in facial animation is a real plus;
  • Knowledge of Maya is also a plus;
  • Any technical skills (rigging, skinning, IK, etc.) will be valued;
  • You are known for your excellent communication and interpersonal skills;
  • A good command of written and spoken English is essential.

Informations supplémentaires

Joining us means having access from day one to : 

  • Flexibility in your working hours and the possibility to work remotely under the conditions of the Ubisoft policy. 

  • 20 days of remote working per year from a European Union country (reserved for European citizens);  

  • Our internal e-learning platform to finally train you on the tools you need so much;  

  • Our game library where you can borrow the latest Ubisoft games, those of the competition, consoles and board games;  

  • Our preferential rates on a wide range of shows, cinemas, concerts, sports halls, amusement parks, and many other good deals. 

And after 1 year?  

  • You have a career and development plan established with your manager as well as clear objectives that will allow you to progress and increase your salary each year;  

  • You have joined one of our clubs : choir, yoga, tennis, lightsaber… Or you have created your own!   

  • You take advantage of your 1.5 hour lunch break to take part in a class in our gym or borrow one of our bicycles to ride in the Bois de Vincennes ;  

  • You look forward to the next surf/yoga or ski weekend organized by the work council;  

  • You’ve gotten really good at foosball, rock climbing, Mario Kart or Just Dance ;   

  • You’ve raided the clearance sale sale to complete your collection of Ubi goodies and games (because we  never have enough); 

Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d’inclusion.

Description du poste

Ubisoft’s pioneering studio, Paris studio was responsible for the publisher’s first successes following its creation in 1992. Today, it is at the helm of such must-have licenses as Just Dance, Ghost Recon and Mario + The Rabbids. Ubisoft Paris has also built a solid reputation as a partner of choice in cross-studio collaborations such as Watch Dogs, Skull & Bones, Beyond Good & Evil 2 and Star Wars. Building on this experience, the studio continues to push the boundaries of creativity by working on some very promising yet unannounced projects.   

With 750 talents of 35 nationalities, Ubisoft Paris is today the largest studio in France and one of the most experienced in the industry. Young talents can benefit from the strong presence of senior profiles in the creative, technical or artistic fields. Everyone is driven by the same passion: to push the limits of what is possible and to offer new experiences to our players.  

Ready to join the adventure? Join us at the Paris Studio! 

As an Associate Lead Animation (M/W/NB) working on the production of a realistic AAA game, and under the supervision of the Lead Animator, your tasks will be as follows:

  • Imagining, prototyping and producing keyframe animations based on existing animations,
  • Receive and retouch motion captures, managing real-time constraints and ensuring the best possible animation quality,
  • Cutting and integrating animations into our proprietary game engine (Anvil),
  • Act as a point of reference for your animations for all the project’s trades, in order to meet animation quality and consistency objectives,
  • Participate in the optimisation and development of the production process and animation techniques,
  • Manage the Animation IA team on a day-to-day basis and help them to grow.

Qualifications

  • You have already worked on realistic video game productions, ideally AAA projects, where you were responsible for gameplay animations, particularly associated with characters and vehicles;
  • You have a good command of Motion Builder and are comfortable integrating animations into a game engine;
  • An interest in facial animation is a real plus;
  • Knowledge of Maya is also a plus;
  • Any technical skills (rigging, skinning, IK, etc.) will be valued;
  • You are known for your excellent communication and interpersonal skills;
  • A good command of written and spoken English is essential.

Informations supplémentaires

Joining us means having access from day one to : 

  • Flexibility in your working hours and the possibility to work remotely under the conditions of the Ubisoft policy. 

  • 20 days of remote working per year from a European Union country (reserved for European citizens);  

  • Our internal e-learning platform to finally train you on the tools you need so much;  

  • Our game library where you can borrow the latest Ubisoft games, those of the competition, consoles and board games;  

  • Our preferential rates on a wide range of shows, cinemas, concerts, sports halls, amusement parks, and many other good deals. 

And after 1 year?  

  • You have a career and development plan established with your manager as well as clear objectives that will allow you to progress and increase your salary each year;  

  • You have joined one of our clubs : choir, yoga, tennis, lightsaber… Or you have created your own!   

  • You take advantage of your 1.5 hour lunch break to take part in a class in our gym or borrow one of our bicycles to ride in the Bois de Vincennes ;  

  • You look forward to the next surf/yoga or ski weekend organized by the work council;  

  • You’ve gotten really good at foosball, rock climbing, Mario Kart or Just Dance ;   

  • You’ve raided the clearance sale sale to complete your collection of Ubi goodies and games (because we  never have enough); 

Consultez ce guide qui a pour but de vous accompagner dans votre candidature, et découvrez nos actions pour encourager plus de diversité et d’inclusion.

Tagged as: Animations, Bones, Communication, Creative, Creativity, IT, Learning, Library, Maya, motion builder, Production, Production Process, Prototyping, Rigging, Skinning, Supervision

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