Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

The NTD DevOps group gathers our internal software developers’ requirements, then implement the needed build and test jobs in our continuous integration system. The ideal candidate is a strong communicator, cares deeply about providing excellent customer service, has a passion for learning, and has strong problem solving and debugging skills.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES:

  • Gather requirements from internal software developers to learn what build or test jobs are needed
  • Design, develop, debug and test continuous integration system build or test jobs based upon requirements
  • Create concise, easy to read documents to facilitate efficient software development
  • Modifies and maintains existing code
  • Produces production-ready code to defined specifications with assistance and review from more senior engineers
  • Debugs own code
  • Supports and/or installs software applications/operating systems for development and server applications
  • Participates in the testing process through test strategy and test plan review, use-case testing, review and analysis
  • Learns how to collaborates with peer groups and other teams across Nintendo
  • Up to 10% travel, domestic and international

SUMMARY OF REQUIREMENTS

  • Excellent communication skills, both verbal and written
  • Strong problem solving and debugging skills
  • Experience with continuous integration software (e.g., TeamCity (preferred), Jenkins, Buildbot)
  • Fluent in Python (preferred), C++, C#, Java, C or equivalent
  • Knowledge of Windows configuration
  • Knowledge and understanding of software product development, related tools and testing paradigms
  • Strong understanding of source control (e.g., Git) and branching strategies
  • Degree in Computer Science, Electrical Engineering, or related field preferred

This position is onsite in Redmond, WA, and not open to remote status at this time.

This position includes a base salary range of $84,806 – $127,210 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.

#LI-Onsite Recommended Skills

  • Buildbot
  • C (Programming Language)
  • C Sharp (Programming Language)
  • C++ (Programming Language)
  • Communication
  • Continuous Integration

Tagged as: Computer Science, Continuous Integration, Customer Service, Debugging, Design, Devops, Electrical Engineering, Empathy, Git, Java, Jenkins, Problem Solving, Python, Software Development, Teamcity

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