Requisition Number: 184419

Position Title: Associate Environment Director

External Description:

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN…FUNNER.

We are Full Circle, and we’re all about having fun and making great games that people want to play with their friends
As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games
We believe in creating an inclusive world inside and outside of our games for our players and our team
As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

“This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.”

We are looking for an experienced Associate World Director to join the Skate team
You will report to the World Building Director.

Responsibilities:

  • Be responsible for overseeing sections of the world, defining and scoping requirements and establishing detailed goals for your team.
  • Be a people manager for members of the world building team.
  • Contribute in daily reviews of world builder’s work, ensuring that world building best practices and guidelines are respected.
  • Work with the tech art and engineering teams to help establish performance and memory budgets to set achievable targets for world density.
  • Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions.
  • Work with the World Building Director and Technical Art team to explore and test different methods for creating and laying out the world, including procedural layout tools and workflows.

Qualifications:

  • 8+ Years Experience on Video Game Asset production teams
  • Experience in a senior/ lead environment artist role on at least 1 shipped console/PC titles.
  • Must have experience as a people manager on at least one project.
  • Strong knowledge of architecture, urban planning, and visual design.
  • Excellent sense of visual composition, form and color.
  • Experience with many different methods for creating a game world including modular systems and usage of procedural tools.
  • Excellent knowledge of how to manage content for games in an optimized and performant manner.
  • A degree in Fine Arts, Animation, Visual Design, or related diploma or certificate.
  • Please submit a portfolio/demo reel link with your application.

Ceci ne s’applique pas au Qubec

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations
If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs

BASE SALARY RANGES
California (depending on location e.g
Los Angeles vs
Sacramento):
$122,400 – $176,300 USD Annually
New York (depending on location e.g
Manhattan vs
Buffalo):
$115,700 – $176,300 USD Annually
Jersey City, NJ :
$142,000 – $176,300 USD Annually
Colorado (depending on location e.g
Denver vs
Colorado Springs):
$131,000 – $174,800 USD Annually
Washington (depending on location e.g
Seattle vs
Spokane):
$115,700 – $163,100 USD Annually
British Columbia (depending on location e.g
Vancouver vs
Victoria):
$107,600 – $147,100 CAN Annually

Base salary is just one part of the overall compensation at EA
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees
Certain roles may also be eligible for bonus and equity
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees
Certain roles may also be eligible for bonus and equity

City:

State:

Community / Marketing Title: Associate World Director – skate.(Hybrid/Remote)

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more
We believe amazing games and experiences start with teams as diverse as the players and communities we serve
At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 0

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Recommended Skills

  • Architecture
  • Computer Animation
  • Content Management
  • Cultural Activities
  • Financial Management
  • Graphic Design

Tagged as: Content, Engineering, IT, Market, Production, Requisition, technical art, Urban Planning, Visual Design, Workflows

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