Job Description:

Job Description

As our new Level Artist (f/m/d)  at Ubisoft Mainz, you will take on a central role in our small interdisciplinary team and make a significant impact on the visual appearance of a yet unannounced project. You will be responsible for creating exceptional high quality indoor and outdoor scenes with the Unreal Engine.

What you will do: 

  • Design, prototype and implement stunning game worlds and environments.
  • Create high quality assets and scenes to enhance the game’s visual appeal.
  • Prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling.
  • Scene management, asset integration and performance optimization.
  • Create cinematic sequences/cut scenes.
  • Set up atmosphere and lighting.
  • Collaborate closely with the art and design team to develop an exceptional player experience.
  • Qualifications

    What you bring:

  • A minimum of 3 years’ experience in the games industry; a shipped commercial title is a plus.
  • Very good knowledge of Unreal Engine.
  • A keen eye for composition, proportion, and sense of scale.
  • Strong ability to tell stories through level art and propping scenes.
  • Skilled in creating mood and atmosphere for game environments through lighting and composition.
  • Solid understanding of industry-standard 3D modelling packages, as well as texture and material creation workflows.
  • Ability to optimize the game world to meet performance requirements.
  • Fluent in English, both verbally and written.
  • What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Portfolio:

    It is required that you submit a  portfolio  of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 
    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

  • Examples of natural and realistic environments scenes.
  • Examples of indoor and outdoor scenes.
  • Examples of mood and lighting.
  • Examples of environmental storytelling.
  • Examples of style variety.
  • Job Description

    As our new Level Artist (f/m/d)  at Ubisoft Mainz, you will take on a central role in our small interdisciplinary team and make a significant impact on the visual appearance of a yet unannounced project. You will be responsible for creating exceptional high quality indoor and outdoor scenes with the Unreal Engine.

    What you will do: 

  • Design, prototype and implement stunning game worlds and environments.
  • Create high quality assets and scenes to enhance the game’s visual appeal.
  • Prototyping and final propping of in-game scenes with a focus on mood and environmental storytelling.
  • Scene management, asset integration and performance optimization.
  • Create cinematic sequences/cut scenes.
  • Set up atmosphere and lighting.
  • Collaborate closely with the art and design team to develop an exceptional player experience.
  • Qualifications

    What you bring:

  • A minimum of 3 years’ experience in the games industry; a shipped commercial title is a plus.
  • Very good knowledge of Unreal Engine.
  • A keen eye for composition, proportion, and sense of scale.
  • Strong ability to tell stories through level art and propping scenes.
  • Skilled in creating mood and atmosphere for game environments through lighting and composition.
  • Solid understanding of industry-standard 3D modelling packages, as well as texture and material creation workflows.
  • Ability to optimize the game world to meet performance requirements.
  • Fluent in English, both verbally and written.
  • What to send our way:

  • Your CV, highlighting your education, experience and skills 
  • A cover letter including your earliest starting date, expected salary and why you would like to join us 
  • Portfolio:

    It is required that you submit a  portfolio  of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume. 
    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

    The portfolio should contain the following:

  • Examples of natural and realistic environments scenes.
  • Examples of indoor and outdoor scenes.
  • Examples of mood and lighting.
  • Examples of environmental storytelling.
  • Examples of style variety.
  • Tagged as: Composition, Design, Integration, Management, Prototyping, Storytelling, Unreal Engine, Workflows

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