A Senior 3D artist to help produce high quality work for the look, feel, and tone of our game Design Home In our game, players put their interior design and landscaping skills to the test and share their creations with other players from around the world This role requires a superior eye for crafting interior and exterior spaces You will be modeling, lighting, texturing, and rendering both interior and exterior environments using industry standard 3D tools You will be designing in a wide array of styles ranging from contemporary to eclectic This is an exciting opportunity for candidates looking to combine their 3d artistry and technical skills with love for interior and exterior design You’ll most often: Model, texture, and light interior and exterior spaces. Create photorealistic pre-rendered backgrounds in VRAY. Use the Unity game engine for furniture layout, landscape layout, decor, and lighting. Conceptualize and design finishes and furniture for high-style, luxury residential spaces. Participate in R&D of new techniques and tools. You ll be a great fit for this role if you have: 7+ years of experience in Architectural Interior and exterior rendering An eye for design, strong creative sensibility, a clear sense of style and polish, refined taste, and discerning eye for luxury. Strong knowledge of design trends, furniture, fixture & equipment (FF&E), architectural/interior finishes, lighting, art signage, color, and materials. Previous experience in game art production, ideally for mobile devices. Bachelors Degree or higher from an accredited Interior Design, Architecture, or Game Art Program. Proficiency with 3D modeling and art software, such as: Maya, 3DS Max, PhotoShop, and VRAY. Knowledge of the design fundamentals and space planning of residential interior architecture. Familiarity with Unity and implementing 3D assets into game engines. Knowledge of wall, flooring, and ceiling finishes and color coordination. Self-motivation and the ability to collaborate effectively within a fun and energetic team. Graphic Designers focus on the game players experience and interaction with the game Their goal is to make the players experience as intuitive as possible, in particular by making sure a game player can easily navigate menus, icons, and displays The Graphic Designer will help conceptualize and create individual assets for the interface Animation may also be required How would your day look like Report to the Associate Art Director Work with creative director and producer; participate in the creative process of in-game assets Conceptualizes thematic-based items that players can earn and equip in-game Create game menu mock-ups consistent with the games art direction Create designs, and sample layouts based on knowledge of layout principles and aesthetic design concepts. Review final layouts and suggest improvements. Determine size and arrangement of illustrative material and copy and select style and size of type. Improve file size and configurations. Manipulate UI content and assets Work with the product owners to discuss and determine layout design. Prepare illustrations or rough sketches of material, discussing them with supervisors, and making necessary changes. Study illustrations and photographs to plan the presentation of materials and products. Bonus: Any experience with Adobe After Effects, Maya, or other Motion Graphics Additionally, you will need to provide customized art content for Dynamic Messaging and MOTD on a daily basis, sometimes seven days a week, sometimes 20+ images per day in multiple formats for Live Content The content is often iterated, sometimes even changed wholesale as our needs change The Artist will work with other artists, producers, and designers to develop content that meets game style requirements and Live Content themes

Tagged as: 3D Modeling, Design, Flooring, Interior Architecture, Interior Design, Landscaping, Maya, Mobile Devices, Rendering, Texturing

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