Graphic Designers focus on the game players experience and interaction with the game. Their goal is to make the players experience as intuitive as possible, in particular by making sure a game player can easily navigate menus, icons, and displays. The Graphic Designer will help conceptualize and create individual assets for the interface. Animation may also be required How would your day look like Report to the Associate Art Director Work with creative director and producer; participate in the creative process of in-game assets Conceptualizes thematic-based items that players can earn and equip in-game Create game menu mock-ups consistent with the games art direction Create designs, and sample layouts based on knowledge of layout principles and aesthetic design concepts. Review final layouts and suggest improvements. Determine size and arrangement of illustrative material and copy and select style and size of type. Improve file size and configurations. Manipulate UI content and assets Work with the product owners to discuss and determine layout design. Prepare illustrations or rough sketches of material, discussing them with supervisors, and making necessary changes. Study illustrations and photographs to plan the presentation of materials and products. Bonus: Any experience with Adobe After Effects, Maya, or other Motion Graphics Who fits the bill: You have 4+ years of work experience. You have a background in digital interface design (console, software, web, and mobile) You must have experience with Photoshop, Flash, and Illustrator. Nice to have skills include 3DS Max, Maya, Softimage/XSI, Premiere, Dreamweaver, Adobe Indesign, and After Effects. You have artistic, typographic, and layout skills. You design solutions while following creative and art direction. A passion for apparel/clothing/style is a plus. Your portfolio must demonstrate a style without sacrificing readability and flow of information.

Tagged as: Adobe After Effects, Adobe Indesign, Design, Digital, Flash, Interface Design, Maya, Presentation, Readability

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