You should have: 3D Modeling: Exceptional understanding of form, shape, structure, and silhouette. A good eye for Light, Shades, Color, and Detail in creating Texture Maps of different material types. Good understanding on Game stylization. Expert knowledge of MAYA, Photoshop, ZBrush and Substance Painter. Knowledge in various aspects like Modeling, Texturing, Rigging and Animation. Excellent knowledge of real-time modeling techniques (Shaders, PBR, Normal maps, Displacement maps etc.) Strong low and high poly modeling and texturing skills. Familiarity with game development life cycle. Understanding of cross platform game asset development workflows. Knowledge of software packages and tools of the games industry like Unreal or Unity is a plus. Knowledge when comes to Architecture, Human Anatomy is a strong plus. Bonus if you have: Project handling skills. Good organization and time management skills. Excellent English communication (written and verbal). Experience coaching and/or mentoring other artists. Keen understanding of mobile games and broad video game culture. An attitude to self-organize and be a good team player. Willingness to go that extra mile to support game development process on various fronts.

Tagged as: Anatomy, Displacement Maps, Maya, Rigging, Texturing, Time Management, Time Modeling, Workflows, Zbrush

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