Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Senior Environment Director to join our team.

Reporting to the Senior Environment Director you will help create visual and gameplay experiences for the immersive and rich worlds our players inhabit. The Senior Environment Designer/Artist will partner with all relevant disciplines in the creation of immersive and intuitive environment layouts from prototype to final assets. You love to study how the player will move through the worlds you create, are fascinated with spatial psychology and how that influences player traversal and interaction, and delight in applying your gameplay, artistic and technical abilities to make beautiful gameplay worlds that engage our players to explore.

Responsibilities:

  • Collaborate with Senior Environment Director and Creative and Technical leadership in the creation of environment layouts and world content that effectively supports gameplay, environmental world building, aesthetic aspirations, and storytelling of studio projects.
  • Work with key stakeholders to ensure environment layouts support a player’s first experience through effectively developing and meeting gameplay mission flow and combat requirements.
  • Work with Senior Environment Director and Creative leadership to ensure product environment style and gameplay experience is consistent with larger product goals.
  • Research, develop and recommend construction and pipeline best practices/improvements in the creation of high-quality environment layout and world content.
  • Work with Technical Art and Engineering teams to ensure that environment assets are optimized and performant while maintaining gameplay and visual quality.
  • Partner with Senior Environment Director and Development Directors in scope management, resource allocation, and schedule planning.

Qualifications

  • Minimum 6 years’ experience as an environment designer/artist in the video game industry.
  • A portfolio/reel and resume that demonstrates your layout aesthetic, gameplay and technical environment skills.

We encourage you to apply, even if you don’t match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $113,300 – $171,700 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $111,500 – $171,700 USD Annually

  • Jersey City, NJ :

º $126,700 – $171,700 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $111,500 – $144,000 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $111,500 – $157,300 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 – $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Tagged as: Appeals, Construction, Focusing, Leadership, Management, Psychology, Research, Resource Allocation, Storytelling

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