Job Description: EA Create Audio is an award-winning audio team creating audio assets for titles within EA STUDIOS. Through uniting our creative talents and technical expertise, we are driving industry-leading audio through partnership, expertise, innovation and uncompromising quality. **Role Overview** **Responsibilities** – Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences – Own well-defined audio-related tasks & deliverables, with a high focus on content pipelines – Design, develop & support feature(s), small project(s) or task(s) within the Speech discipline – Technical implementation, logic and databasing tasks, all catered to the user experience – Editor package imports, sample handling & database management – Quality control and assessment of VO for all applicable platforms & languages – Create software design to support bespoke source elements – Speech editing, naming, cataloguing and file organization – Experience with tracking documentation – Source control, depot submissions, build pipelines – Participate in team collaboration, but also work independently – Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight **Requirements**: – Minimum 3 years’ studio engineering/recording/VO experience (or equivalent) – 3-5 years game audio experience – Methodical & organized, with a strong sense of structure, self-discipline and punctuality – Solid knowledge of PC and console audio hardware – Outstanding sound design skills – Works well as part of a team, but also autonomously – Skilled in the area of technical game audio implementation – Experience with audio middleware software (Wwise, Fmod) – Familiarity with third party game engines (Unity, Unreal, etc.) – Experience with Microsoft Office tools (Excel, Word, Access, Powerpoint) – Solid experience using game audio development tools, technology and pipelines – Experience with modern audio creation equipment, software and recording techniques, with a high level of proficiency in Pro Tools (DAW) – Able to methodically manage & track large amounts of data – Exposure to basic knowledge of code or scripting language (C#, C++, Lua, etc.) an asset **Bonus Skills** – Experience with Quality Assurance Verification – Experience with onboarding new team members – Knowledge and familiarity with pro sports, teams & leagues – Proficiency with VBA macros, Python, JavaScript, etc – Experience with remote VO recording sessions **Connect your future to ours. Inspire. Dream. Play.** **#LI-VEP1** We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination. EA Create Audio is an award-winning audio team creating audio assets for titles within EA STUDIOS. Through uniting our creative talents and technical expertise, we are driving industry-leading audio through partnership, expertise, innovation and uncompromising quality. **Role Overview** **Responsibilities** – Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences – Own well-defined audio-related tasks & deliverables, with a high focus on content pipelines – Design, develop & support feature(s), small project(s) or task(s) within the Speech discipline – Technical implementation, logic and databasing tasks, all catered to the user experience – Editor package imports, sample handling & database management – Quality control and assessment of VO for all applicable platforms & languages – Create software design to support bespoke source elements – Speech editing, naming, cataloguing and file organization – Experience with tracking documentation – Source control, depot submissions, build pipelines – Participate in team collaboration, but also work independently – Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight **Requirements**: – Minimum 3 years’ studio engineering/recording/VO experience (or equivalent) – 3-5 years game audio experience – Methodical & organized, with a strong sense of structure, self-discipline and punctuality – Solid knowledge of PC and console audio hardware – Outstanding sound design skills – Works well as part of a team, but also autonomously – Skilled in the area of technical game audio implementation – Experience with audio middleware software (Wwise, Fmod) – Familiarity with third party game engines (Unity, Unreal, etc.) – Experience with Microsoft Office tools (Excel, Word, Access, Powerpoint) – Solid experience using game audio development tools, technology and pipelines – Experience with modern audio creation equipment, software and recording techniques, with a high level of proficiency in Pro Tools (DAW) – Able to methodically manage & track large amounts of data – Exposure to basic knowledge of code or scripting language (C#, C++, Lua, etc.) an asset **Bonus Skills** – Experience with Quality Assurance Verification – Experience with onboarding new team members – Knowledge and familiarity with pro sports, teams & leagues – Proficiency with VBA macros, Python, JavaScript, etc – Experience with remote VO recording sessions **Connect your future to ours. Inspire. Dream. Play.** **#LI-VEP1** We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Tagged as: Content Creation, Creative, Database, Database Management, Engineering, Hardware, Innovation, Javascript, Macros, Microsoft Office, Onboarding, Punctuality, Python, Quality Assurance, Quality Control, Scripting, Software, Software Design, Storytelling, Teamwork

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