Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world’s largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology’s mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we’re passionate about creating games designed to surprise and delight our customers. We’re always on the lookout for exceptional artist to help support our Art Department.

As a Character Artist II, you will have proven Substance Painter experience and a deep passion for creating stylized content. You’ll have a portfolio reflecting a variety of 3D character models, and textures. If this sounds like you then we’d love to see your portfolio!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.


  • Creates a variety of 3D character content that meets required direction and quality specifications.
  • Creates 3D models, and textures for characters.
  • Creates animations for characters or other assets.
  • Works with art leadership to help visualize and develop visual targets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Guides less experienced members of the team.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.


  • 2 or more years of professional experience in game development.
  • Proven artistic and technical skills in 3D art production.
  • Experienced with game development pipelines and game engines (E.g., Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g., Photoshop, Maya, Houdini, Zbrush, Substance Painter, etc.
  • Undergraduate degree in art or related field; or equivalent education and experience.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base salary range of $71,791 – $107,686 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information.

For more information about NST, click here .

#LI-ONSITE Recommended Skills

  • Adobe Photoshop
  • Cultural Activities
  • Houdini (Software)
  • Leadership
  • Programming Tools
  • Commercial Art

Tagged as: Animations, Design, Empathy, Leadership, Maya, Research, Zbrush

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