Company Description


Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017.

Job Description


  • Participate in the development of Skull and Bones project.
  • Support leads and team in creating character content that supports creative design, direction, narrative and features.
  • Complete tasks to support project features for game content or design and other emergent request expected in a live game, including iterations and bug fixes.
  • Work with lead and the team to deliver the best possible quality within the technical constraints.
  • Collaborate well with other team members. Maintain healthy and holistic relationships and encourage positive, productive and solid communication within peers and teams.



  • Character modelling and texturing
  • Good understanding of human anatomy
  • Functional knowledge of PBR and material surfacing


  • Pixologic Zbrush
  • Marvelous Designer
  • Substance Painter
  • Autodesk 3DS Max/Maya


  • Ability to take critic and change.
  • Great team player with good initiative.
  • Functional working experience & exposure as an upcoming Character Artist.
  • Good organization skills, with an eye for details.
  • Able to commit for 6 months internship to long-term.

Please, join your portfolio to your application if you have one.

Additional Information


Making games is serious business, but it’s very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Tagged as: Anatomy, Bones, Design, Operations, Surfacing, Texturing, Zbrush

Job Overview
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