Job Description:
Job Description
Ubisoft Barcelona is looking for a Gameplay Animator to join the team working on Rainbow Six Siege.
You will be working alongside the animation team to create believable high-quality character animations. You will be working closely with the other animators in the studio as well the Animation Director.
What you´ll do
Create high quality character and equipment animations.
Interact with the other departments to know the game engine possibilities in order to get the best animations possible while respecting the technical restraints.
Collaborate with the other disciplines to achieve the best balance between animation fidelity and gameplay needs.
Ability to adapt to new technologies.
Work with both keyframe and motion capture data.
Verify the quality of the animations integrated into the game by playing it regularly.
Qualifications
What you´ll bring
Great skill in animating the human figure to create realistic character animations.
Experience with animation trees and state machines.
Good knowledge of Autodesk Motionbuilder preferred, knowledge of 3DS Max, Maya and similar packages useful.
Ability to work flexibly, accept and give feedback and adapt to change.
Able to collaborate well with the other members of the animation team and other team members.
Autonomous, organization skills and proactive attitude.
Experience on character action focused games preferred with at least one shipped title.
Fluent in English is a must.
Job Description
Ubisoft Barcelona is looking for a Gameplay Animator to join the team working on Rainbow Six Siege.
You will be working alongside the animation team to create believable high-quality character animations. You will be working closely with the other animators in the studio as well the Animation Director.
What you´ll do
Create high quality character and equipment animations.
Interact with the other departments to know the game engine possibilities in order to get the best animations possible while respecting the technical restraints.
Collaborate with the other disciplines to achieve the best balance between animation fidelity and gameplay needs.
Ability to adapt to new technologies.
Work with both keyframe and motion capture data.
Verify the quality of the animations integrated into the game by playing it regularly.
Qualifications
What you´ll bring
Great skill in animating the human figure to create realistic character animations.
Experience with animation trees and state machines.
Good knowledge of Autodesk Motionbuilder preferred, knowledge of 3DS Max, Maya and similar packages useful.
Ability to work flexibly, accept and give feedback and adapt to change.
Able to collaborate well with the other members of the animation team and other team members.
Autonomous, organization skills and proactive attitude.
Experience on character action focused games preferred with at least one shipped title.
Fluent in English is a must.
Tagged as: Animations, autodesk motionbuilder, IT, Maya, motion capture
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