col-narrow-left Client: Ubisoft Location: Bordeaux, France Job Category: Other – EU work permit required: Yes col-narrow-right Job Reference: 1410c83e4c34 Job Views: 1 Posted: 12.09.2023 Expiry Date: 27.10.2023 col-wide Job Description:
Job Description
We are looking for a Gameplay Animator to join the animation team to work on our still unannounced project.
As part of the animation team of the studio, you work on the character animations and are responsible for making the animations from Motion Captures or Key Frame that will be integrated into the game. Your main tasks are:
Your tasks:
Receive and edit captured motions by managing real-time constraints while ensuring the best possible animation quality
Develop real-time animations in Key Frame
Integrate your animations into an internal game engine and optimize their performance
Animate and do Motion editing within complex animation systems
Provide knowledge and solutions for animation problems
Collaborate with the Art Director to create animations that fit to the visual style of the project
Qualifications
Worked on delivered game titles
Have a great working knowledge of Animation graph setups/systems
Experienced in engine integration and animation debug
Experienced in Motion editing and manipulating Motion Capture Data
Have proven Animation skills (body mechanics, weight, timing, great posing and a good eye for in-game composition)
Have a great understanding of quality vs gameplay
Good time management skills a must
Be autonomous and proactive
Skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.
Tagged as: Animations, Composition, Editing, Integration, Mechanics, Time Management
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