About the Company

Founded by shadowy figures in the dead of night, PCG was started because the founders couldn’t not do games anymore. After a 12 year hiatus from the world of writing games, you see, San emailed Chris and said ‘delete this message if you can’t stand the idea of games again’ but Chris didn’t and so here we are.

No seriously, that’s how PCG came to develop Fractured Veil, a passion project set 100 years in the future on Maui. We may even open it up to others to play it when it isn’t terrible …which should be soon, (depending on the fracture you’re reading this on.)

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