About the Company

Iron Galaxy, like many other studios, especially enjoys getting to fully develop creative projects from the ground up. Shortly after Microsoft launched the Kinect in 2012, Iron Galaxy quickly got to work developing a game on the new hardware and released our first original product, Wreckateer. The most famous two-button fighting game in the world, Divekick, launched a year later and was our second original product.

As we continued to make a name for ourselves in the fighting game community and the games industry at large, Microsoft enlisted us to lead the development of the famed fighting game franchise, Killer Instinct for Xbox One. Taking over from Double Helix in 2015, Iron Galaxy solidified our place in the fighting game community with our work on Seasons 2 and 3 of KI, and as we get bigger and bigger each year, we’ve continued working on our own original IP development along the way.

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