About the Company

Our mission is to design new, dedicated gameplay mechanics to revolutionize VR/AR/MR gaming industry and unleash its full potential.

Gamedust started in 2015 as the Virtual Reality division at Setapp – a Polish software house located in Poznan. Studio became separate company in 2017 and delivered Neverout, Overflight, Spuds Unearthed and most recent Yupitergrad to over 15 VR and non-VR gaming platforms.
In each of created games we focus on blend of unique gameplay mechanics and art direction. Today Gamedust has experience which enables to deliver projects on time in healthy work environment, to port and publish the games on our own and help other companies with their Unity Engine VR and non-VR projects

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